Menu sounds! You can hear them in the menu! They're thrilling! This is going to be the first blog post of many detailing how I am making my game and utilizing all of the tools available online to someone with very limited game-making experience. Basically the lesson of these posts is that there's tons of resources out there and if you're willing to use work other people have already done for you you can make something pretty cool. Or how making a game with other people's code dooms your project to failure. I guess we'll find out when I'm done, and if you want to find out too but in more detail be sure to keep an eye out for new posts in the Game category!
Today I'm gonna share how I got some basic menu sounds into the game using ChipTone! It's probably easy to find some royalty free menu sounds on YouTube to use in your game but that doesn't give your game as much personality! This is also easy so why not try it? Here's my Easy 4 step game sound effect generation plan:
Step 1. Look up Step 2. Find one that isn't broken or built on one that's broken. Step 3. Find out what all the different presets do and if any of them are in the ballpark of what you're looking for. (It's very satisfying to me that they all sound exactly how you'd expect them to sound in an NES game.) Step 4. Make your preset your own! Once you have find a basic sound you like take a look at the different wave types! (I'm going for more bloop-y, rounded, noises so I chose a less sharp and angular looking wave). (lol i dont even know what theyre called its the first two you get it) You probably want multiple noises to use (select, yes/no, save, load, etc. shouldn't all be the same thing) so now try changing the note around to get some different sounds. A higher note sounds like a confirmation to me and a lower note sounds more like a cancellation. Lastly, for more interesting and stylized sounds mess around with all the dials! Try turning on all the effects! There's an undo button so you can really morph your sound without having to remember what you changed. Okay pretty much at this point you know more about ChipTone than I do. I have taught you everything I know, and you are now the master. The noises I made using ChipTone might be placeholder, but they also might work in the final project! I'm not sure if they'll clash with the sounds Thorin/Dad end up making or not but they're pretty high quality placeholders at the very least! I'd also like to implement text-warble like in Animal Crossing or Undertale (probably a lot simpler like in Undertale, where not every letter has its own unique sound because I don't know how to do that) and I'll bet this will be great for that. I'll... comment maybe if it ends up working out. Congratulations! You are now a very unskilled sound designer! You're like 1/50 of the way to being an unskilled game designer! This post was a little weird- it ended up being more tutorial-y without really bestowing any information about the actual game than I thought it would be so I'll show you the sounds I made using ChipTone in action! Okay it's been like 15 minutes it's stupid annoying trying to record my screen with audio I'm just gonna put up the files here through SoundCloud =) sorry Here's the first batch of sounds I made. They do the job but don't have any personality. Also apparently I wasn't sure if I wanted them to be 8bit or not. Alright, now here are the ones I'm currently using in the game! Well that was menial! I just uploaded all of those to Soundcloud manually and configured the metadata individually which is cool! I hope you got something out of this... inspiration perhaps? Not sure what I got out of this... Just kidding. I like writing these. -Henry
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